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Implement propagateSunlight for VoxelManipulator
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6 changed files with 337 additions and 13 deletions
114
src/test.cpp
114
src/test.cpp
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@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "log.h"
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#include "utility_string.h"
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#include "voxelalgorithms.h"
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/*
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Asserts that the exception occurs
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@ -483,6 +484,118 @@ struct TestVoxelManipulator
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}
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};
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struct TestVoxelAlgorithms
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{
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void Run(INodeDefManager *ndef)
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{
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{
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VoxelManipulator v;
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for(u16 z=0; z<3; z++)
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for(u16 y=0; y<3; y++)
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for(u16 x=0; x<3; x++)
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{
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v3s16 p(x,y,z);
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v.setNodeNoRef(p, MapNode(CONTENT_AIR));
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}
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VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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//v.print(dstream, ndef, VOXELPRINT_LIGHT_DAY);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(1,1,1)).getLight(LIGHTBANK_DAY, ndef)
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== LIGHT_SUN);
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}
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v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(1,1,1)).getLight(LIGHTBANK_DAY, ndef)
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== LIGHT_SUN);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, false, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(2,0,2)).getLight(LIGHTBANK_DAY, ndef)
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== 0);
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}
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v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_STONE));
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(1,1,2)).getLight(LIGHTBANK_DAY, ndef)
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== 0);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, false, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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assert(v.getNode(v3s16(1,0,2)).getLight(LIGHTBANK_DAY, ndef)
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== 0);
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}
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{
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MapNode n(CONTENT_AIR);
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n.setLight(LIGHTBANK_DAY, 10, ndef);
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v.setNodeNoRef(v3s16(1,-1,2), n);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, false, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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}
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{
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MapNode n(CONTENT_AIR);
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n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
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v.setNodeNoRef(v3s16(1,-1,2), n);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == false);
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}
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, false, light_sources, ndef);
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assert(res.bottom_sunlight_valid == false);
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}
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v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_IGNORE));
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{
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core::map<v3s16, bool> light_sources;
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voxalgo::setLight(v, a, 0, ndef);
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voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
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v, a, true, light_sources, ndef);
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assert(res.bottom_sunlight_valid == true);
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}
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}
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}
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};
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/*
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NOTE: These tests became non-working then NodeContainer was removed.
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These should be redone, utilizing some kind of a virtual
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@ -1279,6 +1392,7 @@ void run_tests()
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TEST(TestSerialization);
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TESTPARAMS(TestMapNode, ndef);
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TESTPARAMS(TestVoxelManipulator, ndef);
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TESTPARAMS(TestVoxelAlgorithms, ndef);
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//TEST(TestMapBlock);
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//TEST(TestMapSector);
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if(INTERNET_SIMULATOR == false){
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