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Digging time groups WIP

This commit is contained in:
Perttu Ahola 2012-02-28 19:45:23 +02:00
parent f21291211c
commit 562ac3bce9
21 changed files with 695 additions and 704 deletions

View file

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "inventory.h"
#include "environment.h"
#include "materials.h"
#include "tool.h"
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
Player(env->getGameDef()),
@ -181,35 +181,32 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
return;
}
// "Material" properties of a player
MaterialProperties mp;
mp.diggability = DIGGABLE_NORMAL;
mp.crackiness = -0.5;
mp.cuttability = 0.5;
// "Material" groups of the player
std::map<std::string, int> groups;
groups["snappy"] = 1;
groups["choppy"] = 2;
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack punchitem = puncher->getWieldedItem();
ToolDiggingProperties tp =
punchitem.getToolDiggingProperties(idef);
ToolCapabilities tp = punchitem.getToolCapabilities(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
HitParams hitparams = getHitParams(groups, &tp, time_from_last_punch);
actionstream<<"Player "<<getName()<<" punched by "
<<puncher->getDescription()<<", damage "<<hitprop.hp
<<puncher->getDescription()<<", damage "<<hitparams.hp
<<" HP"<<std::endl;
setHP(getHP() - hitprop.hp);
punchitem.addWear(hitprop.wear, idef);
setHP(getHP() - hitparams.hp);
punchitem.addWear(hitparams.wear, idef);
puncher->setWieldedItem(punchitem);
if(hitprop.hp != 0)
if(hitparams.hp != 0)
{
std::ostringstream os(std::ios::binary);
// command (1 = punched)
writeU8(os, 1);
// damage
writeS16(os, hitprop.hp);
writeS16(os, hitparams.hp);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);