1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Digging time groups WIP

This commit is contained in:
Perttu Ahola 2012-02-28 19:45:23 +02:00
parent f21291211c
commit 562ac3bce9
21 changed files with 695 additions and 704 deletions

View file

@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
#include "materials.h"
#include "tool.h"
#include "config.h"
#include "clouds.h"
#include "camera.h"
@ -1935,21 +1935,26 @@ void the_game(
MapNode n = client.getNode(nodepos);
// Get digging properties for material and tool
MaterialProperties mp = nodedef->get(n.getContent()).material;
ToolDiggingProperties tp =
playeritem.getToolDiggingProperties(itemdef);
DiggingProperties prop = getDiggingProperties(&mp, &tp);
ToolCapabilities tp = playeritem.getToolCapabilities(itemdef);
DigParams params = getDigParams(nodedef->get(n).groups, &tp);
// If can't dig, try hand
if(!params.diggable){
const ItemDefinition &hand = itemdef->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if(tp)
params = getDigParams(nodedef->get(n).groups, tp);
}
float dig_time_complete = 0.0;
if(prop.diggable == false)
if(params.diggable == false)
{
// I guess nobody will wait for this long
dig_time_complete = 10000000.0;
}
else
{
dig_time_complete = prop.time;
dig_time_complete = params.time;
}
if(dig_time_complete >= 0.001)