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Digging time groups WIP

This commit is contained in:
Perttu Ahola 2012-02-28 19:45:23 +02:00
parent f21291211c
commit 562ac3bce9
21 changed files with 695 additions and 704 deletions

View file

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For g_profiler
#include "profiler.h"
#include "serialization.h" // For compressZlib
#include "materials.h" // For MaterialProperties and ToolDiggingProperties
#include "tool.h" // For ToolCapabilities
#include "gamedef.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@ -723,24 +723,23 @@ void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
m_speed_f += dir*12*BS;
// "Material" properties of an oerkki
MaterialProperties mp;
mp.diggability = DIGGABLE_NORMAL;
mp.crackiness = -1.0;
mp.cuttability = 1.0;
// "Material" groups of the object
std::map<std::string, int> groups;
groups["snappy"] = 1;
groups["choppy"] = 1;
groups["fleshy"] = 3;
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack punchitem = puncher->getWieldedItem();
ToolDiggingProperties tp =
punchitem.getToolDiggingProperties(idef);
ItemStack punchitem = puncher->getWieldedItem();
ToolCapabilities tp = punchitem.getToolCapabilities(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
HitParams hit_params = getHitParams(groups, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
doDamage(hit_params.hp);
if(g_settings->getBool("creative_mode") == false)
{
punchitem.addWear(hitprop.wear, idef);
punchitem.addWear(hit_params.wear, idef);
puncher->setWieldedItem(punchitem);
}
}
@ -1419,24 +1418,23 @@ void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
sendPosition();
// "Material" properties of the MobV2
MaterialProperties mp;
mp.diggability = DIGGABLE_NORMAL;
mp.crackiness = -1.0;
mp.cuttability = 1.0;
// "Material" groups of the object
std::map<std::string, int> groups;
groups["snappy"] = 1;
groups["choppy"] = 1;
groups["fleshy"] = 3;
IItemDefManager *idef = m_env->getGameDef()->idef();
ItemStack punchitem = puncher->getWieldedItem();
ToolDiggingProperties tp =
punchitem.getToolDiggingProperties(idef);
ItemStack punchitem = puncher->getWieldedItem();
ToolCapabilities tp = punchitem.getToolCapabilities(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
HitParams hit_params = getHitParams(groups, &tp,
time_from_last_punch);
doDamage(hitprop.hp);
doDamage(hit_params.hp);
if(g_settings->getBool("creative_mode") == false)
{
punchitem.addWear(hitprop.wear, idef);
punchitem.addWear(hit_params.wear, idef);
puncher->setWieldedItem(punchitem);
}
}
@ -1504,7 +1502,8 @@ void MobV2SAO::updateProperties()
void MobV2SAO::doDamage(u16 d)
{
infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
if(d > 0)
actionstream<<"MobV2 ("<<m_hp<<"hp) takes "<<d<<"hp of damage"<<std::endl;
if(d < m_hp)
{