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Zoom: Move enabling zoom to a new player object property

Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
This commit is contained in:
paramat 2017-08-28 22:46:12 +01:00 committed by paramat
parent bd6b90359c
commit 561a01cc2a
8 changed files with 20 additions and 11 deletions

View file

@ -63,6 +63,7 @@ std::string ObjectProperties::dump()
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
os << ", pointable=" << pointable;
os << ", can_zoom=" << can_zoom;
return os.str();
}
@ -104,6 +105,7 @@ void ObjectProperties::serialize(std::ostream &os) const
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
os << serializeString(wield_item);
writeU8(os, can_zoom);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
@ -150,4 +152,5 @@ void ObjectProperties::deSerialize(std::istream &is)
automatic_face_movement_max_rotation_per_sec = readF1000(is);
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
can_zoom = readU8(is);
}