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Zoom: Move enabling zoom to a new player object property
Default enabled for no change in default behaviour. Remove 'zoom' privilege.
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parent
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commit
561a01cc2a
8 changed files with 20 additions and 11 deletions
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@ -124,11 +124,9 @@ public:
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v3s16 getLightPosition() const;
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void setYaw(f32 yaw) { m_yaw = yaw; }
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f32 getYaw() const { return m_yaw; }
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void setPitch(f32 pitch) { m_pitch = pitch; }
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f32 getPitch() const { return m_pitch; }
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inline void setPosition(const v3f &position)
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@ -143,6 +141,9 @@ public:
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void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
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bool getCanZoom() const { return m_can_zoom; }
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void setCanZoom(bool can_zoom) { m_can_zoom = can_zoom; }
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private:
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void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
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void accelerateVertical(const v3f &target_speed, const f32 max_increase);
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@ -178,6 +179,7 @@ private:
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bool camera_barely_in_ceiling = false;
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aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
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BS * 1.75f, BS * 0.30f);
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bool m_can_zoom = true;
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GenericCAO *m_cao = nullptr;
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Client *m_client;
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