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Add sound volume when unfocused setting (#14083)

This adds a new setting to set sound volume multiplier when Minetest window is unfocused/inactive (sound_volume_unfocused, located in Settings > Graphics and Audio > Audio > Volume when unfocused).

If the window is not focused, the sound volume will be multiplied by sound_volume_unfocused setting. The sound volume will be set back to sound_volume again when the window is focused.
This commit is contained in:
Muhammad Rifqi Priyo Susanto 2023-12-11 01:11:39 +07:00 committed by GitHub
parent 321bcf5c44
commit 55fafb7d25
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 38 additions and 14 deletions

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "log.h"
#include "porting.h"
#include "settings.h"
#include "util/numeric.h"
#include <algorithm>
#include <string>
@ -95,3 +96,26 @@ void ISoundManager::freeId(sound_handle_t id, u32 num_owners)
else
it->second -= num_owners;
}
void sound_volume_control(ISoundManager *sound_mgr, bool is_window_active)
{
bool mute_sound = g_settings->getBool("mute_sound");
if (mute_sound) {
sound_mgr->setListenerGain(0.0f);
} else {
// Check if volume is in the proper range, else fix it.
float old_volume = g_settings->getFloat("sound_volume");
float new_volume = rangelim(old_volume, 0.0f, 1.0f);
if (old_volume != new_volume) {
g_settings->setFloat("sound_volume", new_volume);
}
if (!is_window_active) {
new_volume *= g_settings->getFloat("sound_volume_unfocused");
new_volume = rangelim(new_volume, 0.0f, 1.0f);
}
sound_mgr->setListenerGain(new_volume);
}
}