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Add sound volume when unfocused setting (#14083)
This adds a new setting to set sound volume multiplier when Minetest window is unfocused/inactive (sound_volume_unfocused, located in Settings > Graphics and Audio > Audio > Volume when unfocused). If the window is not focused, the sound volume will be multiplied by sound_volume_unfocused setting. The sound volume will be set back to sound_volume again when the window is focused.
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6 changed files with 38 additions and 14 deletions
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@ -3209,19 +3209,7 @@ void Game::updateSound(f32 dtime)
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camera->getDirection(),
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camera->getCameraNode()->getUpVector());
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bool mute_sound = g_settings->getBool("mute_sound");
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if (mute_sound) {
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sound_manager->setListenerGain(0.0f);
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} else {
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// Check if volume is in the proper range, else fix it.
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float old_volume = g_settings->getFloat("sound_volume");
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float new_volume = rangelim(old_volume, 0.0f, 1.0f);
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sound_manager->setListenerGain(new_volume);
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if (old_volume != new_volume) {
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g_settings->setFloat("sound_volume", new_volume);
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}
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}
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sound_volume_control(sound_manager.get(), device->isWindowActive());
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// Tell the sound maker whether to make footstep sounds
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soundmaker->makes_footstep_sound = player->makes_footstep_sound;
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