diff --git a/doc/lua_api.md b/doc/lua_api.md index 3c8368794..a4376aba8 100644 --- a/doc/lua_api.md +++ b/doc/lua_api.md @@ -6640,8 +6640,8 @@ Environment access * Call Lua function over all loaded or loadable blocks * Takes an table as an argument with the fields: * `mode` - * mode = "full": Load and go through every mapblock, clearing objects (default). - * mode = "quick": Clear objects immediately in loaded mapblocks, clear objects in unloaded mapblocks only when the mapblocks are next activated. + * mode = "full": Load and go through every mapblock. + * mode = "quick": Go only through loaded mapblock. * `callback`: Lua callback function function(name, staticdata, params. * `blockpos_hash`: block position hash compatible with `core.hash_node_position` and `core.get_position_from_hash` * `params`: Some Lua value. diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index bfbe0f3d8..8797f99c4 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -930,7 +930,7 @@ void ServerEnvironment::blocksCallback(BlocksCallbackConfig &config) float percent = 100.0 * (float)num_blocks_processed / loadable_blocks.size(); actionstream << "ServerEnvironment::blocksCallback(): " - << "Processed" << num_blocks_processed << " blocks (" + << "Processed " << num_blocks_processed << " blocks (" << percent << "%)" << std::endl; } if (num_blocks_processed % unload_interval == 0) {