mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Pass pointer to nodedef directly to avoid recalculation in quite often called function
This commit is contained in:
parent
28854495b1
commit
556bdc260a
3 changed files with 23 additions and 26 deletions
|
@ -219,7 +219,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
if(ntop.getContent() == c_flowing || ntop.getContent() == c_source)
|
||||
top_is_same_liquid = true;
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
u16 l = getInteriorLight(n, 0, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
|
||||
|
||||
/*
|
||||
|
@ -389,10 +389,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
}
|
||||
// Use the light of the node on top if possible
|
||||
else if(nodedef->get(ntop).param_type == CPT_LIGHT)
|
||||
l = getInteriorLight(ntop, 0, data);
|
||||
l = getInteriorLight(ntop, 0, nodedef);
|
||||
// Otherwise use the light of this node (the liquid)
|
||||
else
|
||||
l = getInteriorLight(n, 0, data);
|
||||
l = getInteriorLight(n, 0, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source));
|
||||
|
||||
u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 1, 8);
|
||||
|
@ -696,7 +696,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
{
|
||||
TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data);
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
u16 l = getInteriorLight(n, 1, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
for(u32 j=0; j<6; j++)
|
||||
|
@ -758,7 +758,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
TileSpec tiles[2];
|
||||
tiles[0] = getNodeTile(n, p, dirs[0], data);
|
||||
tiles[1] = getNodeTile(n, p, dirs[1], data);
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
u16 l = getInteriorLight(n, 1, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
v3f pos = intToFloat(p, BS);
|
||||
static const float a=BS/2;
|
||||
|
@ -876,7 +876,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
TileSpec tile_leaves = getNodeTile(n, p,
|
||||
v3s16(0,0,0), data);
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
u16 l = getInteriorLight(n, 1, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
v3f pos = intToFloat(p, BS);
|
||||
|
@ -909,7 +909,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
u16 l = getInteriorLight(n, 1, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
float s = BS/2*f.visual_scale;
|
||||
|
@ -950,7 +950,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
u16 l = getInteriorLight(n, 0, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
float d = (float)BS/16;
|
||||
|
@ -993,7 +993,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
TileSpec tile = getNodeTileN(n, p, 0, data);
|
||||
tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
u16 l = getInteriorLight(n, 1, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
float s = BS/2*f.visual_scale;
|
||||
|
@ -1045,7 +1045,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
texturestring_rot,
|
||||
&tile_rot.texture_id);
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
u16 l = getInteriorLight(n, 1, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
const f32 post_rad=(f32)BS/8;
|
||||
|
@ -1294,7 +1294,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
u16 l = getInteriorLight(n, 0, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
float d = (float)BS/64;
|
||||
|
@ -1333,7 +1333,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
};
|
||||
TileSpec tiles[6];
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
u16 l = getInteriorLight(n, 0, nodedef);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
v3f pos = intToFloat(p, BS);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue