1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Improve rendering and fix tiling in mesh generation

This commit is contained in:
Perttu Ahola 2011-10-18 13:56:35 +03:00
parent 05ab58cd14
commit 554f7f120c
5 changed files with 167 additions and 116 deletions

View file

@ -143,7 +143,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// New-style leaves material
video::SMaterial material_leaves1;
material_leaves1.setFlag(video::EMF_LIGHTING, false);
//material_leaves1.setFlag(video::EMF_BACK_FACE_CULLING, false);
material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
@ -229,25 +228,54 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3s16 p(x,y,z);
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
/*
Add torches to mesh
*/
if(n.getContent() == CONTENT_TORCH)
{
v3s16 dir = unpackDir(n.param2);
const char *texturename = "torch.png";
if(dir == v3s16(0,-1,0)){
texturename = "torch_on_floor.png";
} else if(dir == v3s16(0,1,0)){
texturename = "torch_on_ceiling.png";
// For backwards compatibility
} else if(dir == v3s16(0,0,0)){
texturename = "torch_on_floor.png";
} else {
texturename = "torch.png";
}
AtlasPointer ap = g_texturesource->getTexture(texturename);
// Set material
video::SMaterial material;
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_FOG_ENABLE, true);
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material.setTexture(0, ap.atlas);
video::SColor c(255,255,255,255);
// Wall at X+ of node
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
ap.x0(), ap.y1()),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
ap.x1(), ap.y1()),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
ap.x1(), ap.y0()),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
ap.x0(), ap.y0()),
};
v3s16 dir = unpackDir(n.param2);
for(s32 i=0; i<4; i++)
{
if(dir == v3s16(1,0,0))
@ -266,29 +294,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
// Set material
video::SMaterial material;
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BACK_FACE_CULLING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
if(dir == v3s16(0,-1,0))
material.setTexture(0,
g_texturesource->getTextureRaw("torch_on_floor.png"));
else if(dir == v3s16(0,1,0))
material.setTexture(0,
g_texturesource->getTextureRaw("torch_on_ceiling.png"));
// For backwards compatibility
else if(dir == v3s16(0,0,0))
material.setTexture(0,
g_texturesource->getTextureRaw("torch_on_floor.png"));
else
material.setTexture(0,
g_texturesource->getTextureRaw("torch.png"));
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
collector.append(material, vertices, 4, indices, 6);
@ -298,6 +303,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
*/
else if(n.getContent() == CONTENT_SIGN_WALL)
{
AtlasPointer ap = g_texturesource->getTexture("sign_wall.png");
// Set material
video::SMaterial material;
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_FOG_ENABLE, true);
material.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material.setTexture(0, ap.atlas);
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c = MapBlock_LightColor(255, l);
@ -305,10 +322,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Wall at X+ of node
video::S3DVertex vertices[4] =
{
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
ap.x0(), ap.y1()),
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
ap.x1(), ap.y1()),
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
ap.x1(), ap.y0()),
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
ap.x0(), ap.y0()),
};
v3s16 dir = unpackDir(n.param2);
@ -331,19 +352,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
// Set material
video::SMaterial material;
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BACK_FACE_CULLING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_FOG_ENABLE, true);
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material.setTexture(0,
g_texturesource->getTextureRaw("sign_wall.png"));
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
collector.append(material, vertices, 4, indices, 6);
@ -525,10 +533,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex vertices[4] =
{
/*video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
pa_liquid1.x0(), pa_liquid1.y1()),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
@ -610,10 +614,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
{
video::S3DVertex vertices[4] =
{
/*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
pa_liquid1.x0(), pa_liquid1.y1()),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
@ -668,10 +668,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex vertices[4] =
{
/*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
pa_liquid1.x0(), pa_liquid1.y1()),
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
@ -705,10 +701,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
{
video::S3DVertex vertices[4] =
{
/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
pa_leaves1.x0(), pa_leaves1.y1()),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
@ -927,10 +919,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex vertices[4] =
{
/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
ap.x0(), ap.y1()),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
@ -1034,13 +1022,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y1()),
pa_junglegrass.x0(), pa_junglegrass.y1()),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y1()),
pa_junglegrass.x1(), pa_junglegrass.y1()),
video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y0()),
pa_junglegrass.x1(), pa_junglegrass.y0()),
video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y0()),
pa_junglegrass.x0(), pa_junglegrass.y0()),
};
if(j == 0)
@ -1077,9 +1065,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
}
else if(n.getContent() == CONTENT_RAIL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c = MapBlock_LightColor(255, l);
bool is_rail_x [] = { false, false }; /* x-1, x+1 */
bool is_rail_z [] = { false, false }; /* z-1, z+1 */
@ -1097,43 +1082,50 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
if(n_plus_z.getContent() == CONTENT_RAIL)
is_rail_z[1] = true;
float d = (float)BS/16;
video::S3DVertex vertices[4] =
int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
// Assign textures
const char *texturename = "rail.png";
if(adjacencies < 2)
texturename = "rail.png";
else if(adjacencies == 2)
{
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
0, 1),
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
1, 1),
video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
1, 0),
video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
0, 0),
};
if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
texturename = "rail.png";
else
texturename = "rail_curved.png";
}
else if(adjacencies == 3)
texturename = "rail_t_junction.png";
else if(adjacencies == 4)
texturename = "rail_crossing.png";
AtlasPointer ap = g_texturesource->getTexture(texturename);
video::SMaterial material_rail;
material_rail.setFlag(video::EMF_LIGHTING, false);
material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
material_rail.setFlag(video::EMF_BACK_FACE_CULLING, true);
material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
material_rail.setFlag(video::EMF_FOG_ENABLE, true);
material_rail.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material_rail.setTexture(0, ap.atlas);
int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c = MapBlock_LightColor(255, l);
// Assign textures
if(adjacencies < 2)
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
else if(adjacencies == 2)
float d = (float)BS/16;
video::S3DVertex vertices[4] =
{
if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
else
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
}
else if(adjacencies == 3)
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
else if(adjacencies == 4)
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
ap.x0(), ap.y1()),
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
ap.x1(), ap.y1()),
video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
ap.x1(), ap.y0()),
video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
ap.x0(), ap.y0()),
};
// Rotate textures
int angle = 0;
@ -1180,6 +1172,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
collector.append(material_rail, vertices, 4, indices, 6);
}
else if (n.getContent() == CONTENT_LADDER) {
AtlasPointer ap = g_texturesource->getTexture("ladder.png");
// Set material
video::SMaterial material_ladder;
material_ladder.setFlag(video::EMF_LIGHTING, false);
material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, true);
material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material_ladder.setTexture(0, ap.atlas);
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c(255,l,l,l);
@ -1188,10 +1191,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Assume wall is at X+
video::S3DVertex vertices[4] =
{
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
ap.x0(), ap.y1()),
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
ap.x1(), ap.y1()),
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
ap.x1(), ap.y0()),
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
ap.x0(), ap.y0()),
};
v3s16 dir = unpackDir(n.param2);
@ -1214,14 +1221,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
video::SMaterial material_ladder;
material_ladder.setFlag(video::EMF_LIGHTING, false);
material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material_ladder.setTexture(0, g_texturesource->getTextureRaw("ladder.png"));
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
collector.append(material_ladder, vertices, 4, indices, 6);