mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Improve rendering and fix tiling in mesh generation
This commit is contained in:
parent
05ab58cd14
commit
554f7f120c
5 changed files with 167 additions and 116 deletions
|
@ -143,7 +143,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
// New-style leaves material
|
||||
video::SMaterial material_leaves1;
|
||||
material_leaves1.setFlag(video::EMF_LIGHTING, false);
|
||||
//material_leaves1.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
@ -229,25 +228,54 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
v3s16 p(x,y,z);
|
||||
|
||||
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
|
||||
|
||||
|
||||
/*
|
||||
Add torches to mesh
|
||||
*/
|
||||
if(n.getContent() == CONTENT_TORCH)
|
||||
{
|
||||
v3s16 dir = unpackDir(n.param2);
|
||||
|
||||
const char *texturename = "torch.png";
|
||||
if(dir == v3s16(0,-1,0)){
|
||||
texturename = "torch_on_floor.png";
|
||||
} else if(dir == v3s16(0,1,0)){
|
||||
texturename = "torch_on_ceiling.png";
|
||||
// For backwards compatibility
|
||||
} else if(dir == v3s16(0,0,0)){
|
||||
texturename = "torch_on_floor.png";
|
||||
} else {
|
||||
texturename = "torch.png";
|
||||
}
|
||||
|
||||
AtlasPointer ap = g_texturesource->getTexture(texturename);
|
||||
|
||||
// Set material
|
||||
video::SMaterial material;
|
||||
material.setFlag(video::EMF_LIGHTING, false);
|
||||
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
material.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material.setTexture(0, ap.atlas);
|
||||
|
||||
video::SColor c(255,255,255,255);
|
||||
|
||||
// Wall at X+ of node
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
|
||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
};
|
||||
|
||||
v3s16 dir = unpackDir(n.param2);
|
||||
|
||||
for(s32 i=0; i<4; i++)
|
||||
{
|
||||
if(dir == v3s16(1,0,0))
|
||||
|
@ -266,29 +294,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||
}
|
||||
|
||||
// Set material
|
||||
video::SMaterial material;
|
||||
material.setFlag(video::EMF_LIGHTING, false);
|
||||
material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
material.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
if(dir == v3s16(0,-1,0))
|
||||
material.setTexture(0,
|
||||
g_texturesource->getTextureRaw("torch_on_floor.png"));
|
||||
else if(dir == v3s16(0,1,0))
|
||||
material.setTexture(0,
|
||||
g_texturesource->getTextureRaw("torch_on_ceiling.png"));
|
||||
// For backwards compatibility
|
||||
else if(dir == v3s16(0,0,0))
|
||||
material.setTexture(0,
|
||||
g_texturesource->getTextureRaw("torch_on_floor.png"));
|
||||
else
|
||||
material.setTexture(0,
|
||||
g_texturesource->getTextureRaw("torch.png"));
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
// Add to mesh collector
|
||||
collector.append(material, vertices, 4, indices, 6);
|
||||
|
@ -298,6 +303,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
*/
|
||||
else if(n.getContent() == CONTENT_SIGN_WALL)
|
||||
{
|
||||
AtlasPointer ap = g_texturesource->getTexture("sign_wall.png");
|
||||
|
||||
// Set material
|
||||
video::SMaterial material;
|
||||
material.setFlag(video::EMF_LIGHTING, false);
|
||||
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material.setTexture(0, ap.atlas);
|
||||
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
|
||||
|
@ -305,10 +322,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
// Wall at X+ of node
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
};
|
||||
|
||||
v3s16 dir = unpackDir(n.param2);
|
||||
|
@ -331,19 +352,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||
}
|
||||
|
||||
// Set material
|
||||
video::SMaterial material;
|
||||
material.setFlag(video::EMF_LIGHTING, false);
|
||||
material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
material.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
material.setTexture(0,
|
||||
g_texturesource->getTextureRaw("sign_wall.png"));
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
// Add to mesh collector
|
||||
collector.append(material, vertices, 4, indices, 6);
|
||||
|
@ -525,10 +533,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
/*video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_liquid1.x0(), pa_liquid1.y1()),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
|
||||
|
@ -610,10 +614,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
{
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
/*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_liquid1.x0(), pa_liquid1.y1()),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
|
||||
|
@ -668,10 +668,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
/*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
|
||||
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
|
||||
pa_liquid1.x0(), pa_liquid1.y1()),
|
||||
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
|
||||
|
@ -705,10 +701,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
{
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/
|
||||
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
|
||||
pa_leaves1.x0(), pa_leaves1.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
|
||||
|
@ -927,10 +919,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/
|
||||
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
|
||||
|
@ -1034,13 +1022,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
|
||||
pa_papyrus.x0(), pa_papyrus.y1()),
|
||||
pa_junglegrass.x0(), pa_junglegrass.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
|
||||
pa_papyrus.x1(), pa_papyrus.y1()),
|
||||
pa_junglegrass.x1(), pa_junglegrass.y1()),
|
||||
video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
|
||||
pa_papyrus.x1(), pa_papyrus.y0()),
|
||||
pa_junglegrass.x1(), pa_junglegrass.y0()),
|
||||
video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
|
||||
pa_papyrus.x0(), pa_papyrus.y0()),
|
||||
pa_junglegrass.x0(), pa_junglegrass.y0()),
|
||||
};
|
||||
|
||||
if(j == 0)
|
||||
|
@ -1077,9 +1065,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
}
|
||||
else if(n.getContent() == CONTENT_RAIL)
|
||||
{
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
|
||||
bool is_rail_x [] = { false, false }; /* x-1, x+1 */
|
||||
bool is_rail_z [] = { false, false }; /* z-1, z+1 */
|
||||
|
||||
|
@ -1097,43 +1082,50 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
if(n_plus_z.getContent() == CONTENT_RAIL)
|
||||
is_rail_z[1] = true;
|
||||
|
||||
float d = (float)BS/16;
|
||||
video::S3DVertex vertices[4] =
|
||||
int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
|
||||
|
||||
// Assign textures
|
||||
const char *texturename = "rail.png";
|
||||
if(adjacencies < 2)
|
||||
texturename = "rail.png";
|
||||
else if(adjacencies == 2)
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
0, 1),
|
||||
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
1, 1),
|
||||
video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
|
||||
1, 0),
|
||||
video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
|
||||
0, 0),
|
||||
};
|
||||
if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
|
||||
texturename = "rail.png";
|
||||
else
|
||||
texturename = "rail_curved.png";
|
||||
}
|
||||
else if(adjacencies == 3)
|
||||
texturename = "rail_t_junction.png";
|
||||
else if(adjacencies == 4)
|
||||
texturename = "rail_crossing.png";
|
||||
|
||||
AtlasPointer ap = g_texturesource->getTexture(texturename);
|
||||
|
||||
video::SMaterial material_rail;
|
||||
material_rail.setFlag(video::EMF_LIGHTING, false);
|
||||
material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material_rail.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_rail.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_rail.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material_rail.setTexture(0, ap.atlas);
|
||||
|
||||
int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
|
||||
// Assign textures
|
||||
if(adjacencies < 2)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
|
||||
else if(adjacencies == 2)
|
||||
float d = (float)BS/16;
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
|
||||
else
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
|
||||
}
|
||||
else if(adjacencies == 3)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
|
||||
else if(adjacencies == 4)
|
||||
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
|
||||
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
};
|
||||
|
||||
// Rotate textures
|
||||
int angle = 0;
|
||||
|
@ -1180,6 +1172,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
collector.append(material_rail, vertices, 4, indices, 6);
|
||||
}
|
||||
else if (n.getContent() == CONTENT_LADDER) {
|
||||
AtlasPointer ap = g_texturesource->getTexture("ladder.png");
|
||||
|
||||
// Set material
|
||||
video::SMaterial material_ladder;
|
||||
material_ladder.setFlag(video::EMF_LIGHTING, false);
|
||||
material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
||||
material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material_ladder.setTexture(0, ap.atlas);
|
||||
|
||||
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
|
||||
video::SColor c(255,l,l,l);
|
||||
|
||||
|
@ -1188,10 +1191,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
// Assume wall is at X+
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
};
|
||||
|
||||
v3s16 dir = unpackDir(n.param2);
|
||||
|
@ -1214,14 +1221,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
|
||||
}
|
||||
|
||||
video::SMaterial material_ladder;
|
||||
material_ladder.setFlag(video::EMF_LIGHTING, false);
|
||||
material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material_ladder.setTexture(0, g_texturesource->getTextureRaw("ladder.png"));
|
||||
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
// Add to mesh collector
|
||||
collector.append(material_ladder, vertices, 4, indices, 6);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue