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Improve rendering and fix tiling in mesh generation

This commit is contained in:
Perttu Ahola 2011-10-18 13:56:35 +03:00
parent 05ab58cd14
commit 554f7f120c
5 changed files with 167 additions and 116 deletions

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@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h"
#include "constants.h"
#include "debug.h"
#include "profiler.h"
#include "main.h" // For g_profiler
Clouds::Clouds(
scene::ISceneNode* parent,
@ -76,6 +78,8 @@ void Clouds::render()
if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
return;
ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(m_material);