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SAPI: Mark all Lua API functions requiring envlock

This commit is contained in:
kwolekr 2015-10-25 00:45:18 -04:00
parent 3936a5e3f7
commit 54f1267c2c
13 changed files with 141 additions and 37 deletions

View file

@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
v3f pos, vel, acc;
pos = vel = acc = v3f(0, 0, 0);
@ -119,6 +121,8 @@ int ModApiParticles::l_add_particle(lua_State *L)
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
@ -208,6 +212,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
// player (string) is optional
int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u32 id = luaL_checknumber(L, 1);
std::string playername = "";