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Improve lighting of entities.

Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
This commit is contained in:
Dmitry Kostenko 2021-11-04 03:03:10 +01:00 committed by x2048
parent f2cccf8da7
commit 54dccc480e
5 changed files with 50 additions and 25 deletions

View file

@ -515,8 +515,9 @@ void WieldMeshSceneNode::setNodeLightColor(video::SColor color)
material.EmissiveColor = color;
}
}
setColor(color);
else {
setColor(color);
}
}
void WieldMeshSceneNode::render()