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Cavegen: Move V5-style caves to CavesNoiseIntersection

This commit is contained in:
kwolekr 2016-05-19 03:40:22 -04:00
parent 6151f7bc4b
commit 548d99bb45
9 changed files with 151 additions and 82 deletions

View file

@ -54,8 +54,6 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
// amount of elements to skip for the next index
// for noise/height/biome maps (not vmanip)
this->ystride = csize.X;
// 1-down overgeneration
this->zstride_1d = csize.X * (csize.Y + 1);
this->heightmap = new s16[csize.X * csize.Z];
@ -72,9 +70,9 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
// 3D terrain noise
// 1-up 1-down overgeneration
noise_ground = new Noise(&sp->np_ground, seed, csize.X, csize.Y + 2, csize.Z);
// 1-down overgeneraion
noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 1, csize.Z);
noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 1, csize.Z);
MapgenBasic::np_cave1 = sp->np_cave1;
MapgenBasic::np_cave2 = sp->np_cave2;
//// Initialize biome generator
biomegen = emerge->biomemgr->createBiomeGen(
@ -113,8 +111,6 @@ MapgenV5::~MapgenV5()
delete noise_filler_depth;
delete noise_factor;
delete noise_height;
delete noise_cave1;
delete noise_cave2;
delete noise_ground;
delete biomegen;