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Cavegen: Move V5-style caves to CavesNoiseIntersection
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9 changed files with 151 additions and 82 deletions
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@ -25,6 +25,43 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class GenerateNotifier;
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/*
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CavesNoiseIntersection is a cave digging algorithm that carves smooth,
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web-like, continuous tunnels at points where the density of the intersection
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between two separate 3d noises is above a certain value. This value,
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cave_width, can be modified to set the effective width of these tunnels.
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This algorithm is relatively heavyweight, taking ~80ms to generate an
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80x80x80 chunk of map on a modern processor. Use sparingly!
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TODO(hmmmm): Remove dependency on biomes
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TODO(hmmmm): Find alternative to overgeneration as solution for sunlight issue
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*/
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class CavesNoiseIntersection {
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public:
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CavesNoiseIntersection(INodeDefManager *nodedef, BiomeManager *biomemgr,
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v3s16 chunksize, NoiseParams *np_cave1, NoiseParams *np_cave2,
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int seed, float cave_width);
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~CavesNoiseIntersection();
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void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap);
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private:
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INodeDefManager *m_ndef;
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BiomeManager *m_bmgr;
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// configurable parameters
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v3s16 m_csize;
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float m_cave_width;
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// intermediate state variables
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u16 m_ystride;
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u16 m_zstride_1d;
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Noise *noise_cave1;
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Noise *noise_cave2;
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};
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/*
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CavesRandomWalk is an implementation of a cave-digging algorithm that
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operates on the principle of a "random walk" to approximate the stochiastic
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