mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler nodes to appear in caverns. Split 'generateCaves()' into 2 functions to separate tunnel and large randomwalk cave generation. In each mapgen re-order cave generation to generate tunnels before caverns.
This commit is contained in:
parent
bb3baef30f
commit
54606e103d
8 changed files with 73 additions and 39 deletions
|
@ -198,8 +198,12 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
|
|||
biomegen->calcBiomeNoise(node_min);
|
||||
generateBiomes();
|
||||
|
||||
if (flags & MG_CAVES)
|
||||
generateCaves(stone_surface_max_y, large_cave_depth);
|
||||
if (flags & MG_CAVES) {
|
||||
// Generate tunnels
|
||||
generateCavesNoiseIntersection(stone_surface_max_y);
|
||||
// Generate large randomwalk caves
|
||||
generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
|
||||
}
|
||||
|
||||
if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
|
||||
full_node_max.Y <= dungeon_ymax)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue