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Mapgen caves: Re-order generation to fix cavern bug

Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
This commit is contained in:
Paramat 2018-04-29 07:20:46 +01:00 committed by GitHub
parent bb3baef30f
commit 54606e103d
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 73 additions and 39 deletions

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@ -238,11 +238,12 @@ public:
MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge);
virtual ~MapgenBasic();
virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
virtual bool generateCaverns(s16 max_stone_y);
virtual void generateDungeons(s16 max_stone_y);
virtual void generateBiomes();
virtual void dustTopNodes();
virtual void generateCavesNoiseIntersection(s16 max_stone_y);
virtual void generateCavesRandomWalk(s16 max_stone_y, s16 large_cave_depth);
virtual bool generateCavernsNoise(s16 max_stone_y);
virtual void generateDungeons(s16 max_stone_y);
protected:
EmergeManager *m_emerge;