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Add padding[] element to formspecs (#11821)
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4 changed files with 149 additions and 24 deletions
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@ -117,7 +117,7 @@ Menu music
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-----------
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Games can provide custom main menu music. They are put inside a `menu`
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directory inside the game directory.
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directory inside the game directory.
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The music files are named `theme.ogg`.
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If you want to specify multiple music files for one game, add additional
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@ -2326,9 +2326,20 @@ Elements
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* `position` and `anchor` elements need suitable values to avoid a formspec
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extending off the game window due to particular game window sizes.
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### `no_prepend[]`
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### `padding[<X>,<Y>]`
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* Must be used after the `size`, `position`, and `anchor` elements (if present).
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* Defines how much space is padded around the formspec if the formspec tries to
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increase past the size of the screen and coordinates have to be shrunk.
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* For X and Y, 0.0 represents no padding (the formspec can touch the edge of the
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screen), and 0.5 represents half the screen (which forces the coordinate size
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to 0). If negative, the formspec can extend off the edge of the screen.
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* Defaults to [0.05, 0.05].
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### `no_prepend[]`
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* Must be used after the `size`, `position`, `anchor`, and `padding` elements
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(if present).
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* Disables player:set_formspec_prepend() from applying to this formspec.
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### `real_coordinates[<bool>]`
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@ -7915,7 +7926,7 @@ Used by `minetest.register_node`.
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items = {"default:sand", "default:desert_sand"},
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},
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{
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-- Only drop if using an item in the "magicwand" group, or
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-- Only drop if using an item in the "magicwand" group, or
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-- an item that is in both the "pickaxe" and the "lucky"
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-- groups.
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tool_groups = {
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