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Fixes for Android build errors. Enable sensor landscape rotation.

Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
This commit is contained in:
KodexKy 2014-11-03 16:55:37 -04:30 committed by Craig Robbins
parent 9878e8de4f
commit 5413ed1195
5 changed files with 15 additions and 14 deletions

View file

@ -2061,7 +2061,7 @@ bool Game::initGui(std::wstring *error_message)
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
g_touchscreengui->init(tsrc, porting::getDisplayDensity());
g_touchscreengui->init(texture_src, porting::getDisplayDensity());
#endif
@ -2852,8 +2852,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
camera_yaw = g_touchscreengui->getYaw();
camera_pitch = g_touchscreengui->getPitch();
cam->camera_yaw = g_touchscreengui->getYaw();
cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);