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Fix game minetest.conf default settings
This was a regression introduced by f6e4c5d9cf
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parent
467fc0ddc9
commit
538036d004
6 changed files with 38 additions and 20 deletions
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@ -267,25 +267,31 @@ std::vector<WorldSpec> getAvailableWorlds()
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return worlds;
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}
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bool initializeWorld(const std::string &path, const std::string &gameid)
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bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
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{
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// Override defaults with those provided by the game.
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// We clear and reload the defaults because the defaults
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// might have been overridden by other subgame config
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// files that were loaded before.
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g_settings->clearDefaults();
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set_default_settings(g_settings);
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Settings game_defaults;
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getGameMinetestConfig(gamespec.path, game_defaults);
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override_default_settings(g_settings, &game_defaults);
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infostream << "Initializing world at " << path << std::endl;
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fs::CreateAllDirs(path);
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// Initialize default settings and override defaults with those
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// provided by the game
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Settings game_defaults;
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getGameMinetestConfig(path, game_defaults);
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override_default_settings(g_settings, &game_defaults);
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// Create world.mt if does not already exist
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std::string worldmt_path = path + DIR_DELIM "world.mt";
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if (!fs::PathExists(worldmt_path)) {
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std::ostringstream ss(std::ios_base::binary);
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ss << "gameid = " << gameid << "\nbackend = sqlite3\n"
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<< "creative_mode = " << g_settings->get("creative_mode")
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<< "\nenable_damage = " << g_settings->get("enable_damage") << "\n";
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ss << "gameid = " << gamespec.id
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<< "\nbackend = sqlite3"
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<< "\ncreative_mode = " << g_settings->get("creative_mode")
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<< "\nenable_damage = " << g_settings->get("enable_damage")
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<< "\n";
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if (!fs::safeWriteToFile(worldmt_path, ss.str()))
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return false;
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