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Remove some unused variable from Lua class wrappers

This commit is contained in:
sfan5 2022-04-08 15:52:22 +02:00
parent 41e79d902d
commit 5362f472ff
4 changed files with 20 additions and 23 deletions

View file

@ -30,6 +30,7 @@ class LuaPerlinNoise : public ModApiBase
{
private:
NoiseParams np;
static const char className[];
static luaL_Reg methods[];
@ -42,7 +43,7 @@ private:
static int l_get_3d(lua_State *L);
public:
LuaPerlinNoise(NoiseParams *params);
LuaPerlinNoise(const NoiseParams *params);
~LuaPerlinNoise() = default;
// LuaPerlinNoise(seed, octaves, persistence, scale)
@ -59,9 +60,8 @@ public:
*/
class LuaPerlinNoiseMap : public ModApiBase
{
NoiseParams np;
Noise *noise;
bool m_is3d;
static const char className[];
static luaL_Reg methods[];
@ -80,10 +80,11 @@ class LuaPerlinNoiseMap : public ModApiBase
static int l_get_map_slice(lua_State *L);
public:
LuaPerlinNoiseMap(NoiseParams *np, s32 seed, v3s16 size);
LuaPerlinNoiseMap(const NoiseParams *np, s32 seed, v3s16 size);
~LuaPerlinNoiseMap();
inline bool is3D() const { return noise->sz > 1; }
// LuaPerlinNoiseMap(np, size)
// Creates an LuaPerlinNoiseMap and leaves it on top of stack
static int create_object(lua_State *L);