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Move ServerRemotePlayer to a separate file
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parent
89bc306632
commit
5344dec760
10 changed files with 459 additions and 374 deletions
279
src/player.cpp
279
src/player.cpp
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@ -30,9 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "environment.h"
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#include "gamedef.h"
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#include "content_sao.h"
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#include "tooldef.h"
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#include "materials.h"
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Player::Player(IGameDef *gamedef):
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touching_ground(false),
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@ -178,282 +175,6 @@ void Player::deSerialize(std::istream &is)
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inventory.deSerialize(is, m_gamedef);
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}
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/*
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ServerRemotePlayer
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*/
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
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Player(env->getGameDef()),
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ServerActiveObject(env, v3f(0,0,0)),
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m_last_good_position(0,0,0),
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m_last_good_position_age(0),
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m_additional_items(),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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m_respawn_active(false),
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m_is_in_environment(false),
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m_position_not_sent(false)
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{
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}
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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const char *name_):
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Player(env->getGameDef()),
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ServerActiveObject(env, pos_),
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m_inventory_not_sent(false),
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m_hp_not_sent(false),
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m_is_in_environment(false),
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m_position_not_sent(false)
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{
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setPosition(pos_);
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peer_id = peer_id_;
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updateName(name_);
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}
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ServerRemotePlayer::~ServerRemotePlayer()
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{
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clearAddToInventoryLater();
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}
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void ServerRemotePlayer::setPosition(const v3f &position)
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{
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Player::setPosition(position);
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ServerActiveObject::setBasePosition(position);
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m_position_not_sent = true;
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}
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InventoryItem* ServerRemotePlayer::getWieldedItem()
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{
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InventoryList *list = inventory.getList("main");
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if (list)
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return list->getItem(m_selected_item);
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return NULL;
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}
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/* ServerActiveObject interface */
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void ServerRemotePlayer::addedToEnvironment()
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{
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assert(!m_is_in_environment);
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m_is_in_environment = true;
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}
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void ServerRemotePlayer::removingFromEnvironment()
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{
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assert(m_is_in_environment);
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m_is_in_environment = false;
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}
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bool ServerRemotePlayer::unlimitedTransferDistance() const
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{
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return true;
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}
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void ServerRemotePlayer::step(float dtime, bool send_recommended)
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{
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if(send_recommended == false)
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return;
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if(m_position_not_sent)
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{
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m_position_not_sent = false;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, getPosition());
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// yaw
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writeF1000(os, getYaw());
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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std::string ServerRemotePlayer::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// name
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os<<serializeString(getName());
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// pos
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writeV3F1000(os, getPosition());
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// yaw
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writeF1000(os, getYaw());
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return os.str();
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}
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std::string ServerRemotePlayer::getStaticData()
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{
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assert(0);
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return "";
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}
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void ServerRemotePlayer::punch(ServerActiveObject *puncher,
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float time_from_last_punch)
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{
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if(!puncher)
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return;
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// "Material" properties of a player
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MaterialProperties mp;
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mp.diggability = DIGGABLE_NORMAL;
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mp.crackiness = -1.0;
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mp.cuttability = 1.0;
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ToolDiggingProperties tp;
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puncher->getWieldDiggingProperties(&tp);
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HittingProperties hitprop = getHittingProperties(&mp, &tp,
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time_from_last_punch);
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infostream<<"1. getHP()="<<getHP()<<std::endl;
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setHP(getHP() - hitprop.hp);
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infostream<<"2. getHP()="<<getHP()<<std::endl;
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puncher->damageWieldedItem(hitprop.wear);
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}
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void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
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{
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}
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void ServerRemotePlayer::setPos(v3f pos)
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{
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setPosition(pos);
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// Movement caused by this command is always valid
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m_last_good_position = pos;
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m_last_good_position_age = 0;
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}
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void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
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{
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setPosition(pos);
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// Movement caused by this command is always valid
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m_last_good_position = pos;
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m_last_good_position_age = 0;
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}
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void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
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{
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IGameDef *gamedef = m_env->getGameDef();
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IToolDefManager *tdef = gamedef->tdef();
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InventoryItem *item = getWieldedItem();
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if(item == NULL || std::string(item->getName()) != "ToolItem"){
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*dst = ToolDiggingProperties();
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return;
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}
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ToolItem *titem = (ToolItem*)item;
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*dst = tdef->getDiggingProperties(titem->getToolName());
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}
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void ServerRemotePlayer::damageWieldedItem(u16 amount)
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{
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infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
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<<amount<<std::endl;
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InventoryList *list = inventory.getList("main");
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if(!list)
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return;
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InventoryItem *item = list->getItem(m_selected_item);
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if(item && (std::string)item->getName() == "ToolItem"){
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ToolItem *titem = (ToolItem*)item;
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bool weared_out = titem->addWear(amount);
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if(weared_out)
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list->deleteItem(m_selected_item);
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}
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}
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bool ServerRemotePlayer::addToInventory(InventoryItem *item)
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{
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infostream<<"Adding "<<item->getName()<<" into "<<getName()
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<<"'s inventory"<<std::endl;
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InventoryList *ilist = inventory.getList("main");
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if(ilist == NULL)
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return false;
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// In creative mode, just delete the item
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if(g_settings->getBool("creative_mode")){
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return false;
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}
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// Skip if inventory has no free space
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if(ilist->roomForItem(item) == false)
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{
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infostream<<"Player inventory has no free space"<<std::endl;
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return false;
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}
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// Add to inventory
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InventoryItem *leftover = ilist->addItem(item);
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assert(!leftover);
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m_inventory_not_sent = true;
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return true;
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}
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void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
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{
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infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
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<<"'s inventory"<<std::endl;
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m_additional_items.push_back(item);
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}
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void ServerRemotePlayer::clearAddToInventoryLater()
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{
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for (std::vector<InventoryItem*>::iterator
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i = m_additional_items.begin();
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i != m_additional_items.end(); i++)
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{
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delete *i;
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}
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m_additional_items.clear();
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}
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void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
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{
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InventoryList *ilist = inventory.getList("main");
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if(ilist == NULL)
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{
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clearAddToInventoryLater();
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return;
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}
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// In creative mode, just delete the items
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if(g_settings->getBool("creative_mode"))
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{
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clearAddToInventoryLater();
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return;
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}
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for (std::vector<InventoryItem*>::iterator
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i = m_additional_items.begin();
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i != m_additional_items.end(); i++)
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{
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InventoryItem *item = *i;
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InventoryItem *leftover = item;
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leftover = ilist->addItem(preferred_index, leftover);
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leftover = ilist->addItem(leftover);
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delete leftover;
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}
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m_additional_items.clear();
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m_inventory_not_sent = true;
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}
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void ServerRemotePlayer::setHP(s16 hp_)
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{
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s16 oldhp = hp;
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// FIXME: don't hardcode maximum HP, make configurable per object
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if(hp_ < 0)
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hp_ = 0;
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else if(hp_ > 20)
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hp_ = 20;
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hp = hp_;
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if(hp != oldhp)
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m_hp_not_sent = true;
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}
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s16 ServerRemotePlayer::getHP()
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{
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return hp;
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}
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#ifndef SERVER
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/*
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LocalPlayer
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