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Move ServerRemotePlayer to a separate file
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10 changed files with 459 additions and 374 deletions
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@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodemetadata.h"
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#include "main.h" // For g_settings, g_profiler
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#include "gamedef.h"
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#include "serverremoteplayer.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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@ -2189,15 +2190,17 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
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Callbacks for activeobjects
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*/
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void ClientEnvironment::damageLocalPlayer(u8 damage)
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void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
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{
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LocalPlayer *lplayer = getLocalPlayer();
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assert(lplayer);
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if(lplayer->hp > damage)
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lplayer->hp -= damage;
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else
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lplayer->hp = 0;
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if(handle_hp){
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if(lplayer->hp > damage)
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lplayer->hp -= damage;
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else
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lplayer->hp = 0;
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}
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ClientEnvEvent event;
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event.type = CEE_PLAYER_DAMAGE;
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