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Improve mobv2
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commit
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11 changed files with 221 additions and 78 deletions
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@ -645,17 +645,12 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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static void getMob_dungeon_master(Settings &properties)
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{
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properties.set("texture_name", "dungeon_master.png");
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properties.setV3F("sprite_pos", v3f(0.0, 0.85, 0.0));
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properties.setV2F("sprite_size", v2f(2.0, 3.0));
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properties.setFloat("selection_y", -0.4);
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properties.setV2F("selection_size", v2f(0.4, 2.6));
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properties.set("looks", "dungeon_master");
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properties.setFloat("yaw", 1.57);
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properties.setFloat("hp", 20);
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properties.setBool("bright_shooting", true);
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properties.set("shoot_type", "fireball");
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properties.set("shoot_y", "0.7");
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properties.set("sprite_type", "humanoid_1");
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properties.set("player_hit_damage", "1");
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properties.set("player_hit_distance", "1.0");
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properties.set("player_hit_interval", "0.5");
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