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Improve mobv2

This commit is contained in:
Perttu Ahola 2011-10-15 12:17:21 +03:00
parent 43a28f04fa
commit 5341bf59c2
11 changed files with 221 additions and 78 deletions

View file

@ -874,7 +874,10 @@ MobV2CAO::MobV2CAO():
m_last_light(0),
m_shooting(0),
m_shooting_unset_timer(0),
m_sprite_size(BS,BS),
m_sprite_y(0),
m_bright_shooting(false),
m_lock_full_brightness(false),
m_player_hit_timer(0)
{
ClientActiveObject::registerType(getType(), create);
@ -897,10 +900,10 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr)
if(m_node != NULL)
return;
std::string texture_name = m_properties->get("texture_name");
//dstream<<"MobV2CAO::addToScene using texture_name="<<texture_name<<std::endl;
/*dstream<<"MobV2CAO::addToScene using texture_name="<<
m_texture_name<<std::endl;*/
std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
texture_string += texture_name;
texture_string += m_texture_name;
scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
@ -986,7 +989,7 @@ void MobV2CAO::updateNodePos()
if(m_node == NULL)
return;
m_node->setPosition(pos_translator.vect_show + m_sprite_pos);
m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
}
void MobV2CAO::step(float dtime, ClientEnvironment *env)
@ -1137,15 +1140,16 @@ void MobV2CAO::processMessage(const std::string &data)
{
//u16 damage = readU16(is);
u8 li = decode_light(m_last_light);
/*u8 li = decode_light(m_last_light);
if(li >= 100)
li = 30;
else
li = 255;
video::SColor color(255,li,li,li);
li = 255;*/
/*video::SColor color(255,255,0,0);
m_node->setColor(color);
m_damage_visual_timer = 0.2;
m_damage_visual_timer = 0.2;*/
}
// Trigger shooting
else if(cmd == 2)
@ -1183,38 +1187,19 @@ void MobV2CAO::initialize(const std::string &data)
std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
/*dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
m_properties->writeLines(dstream);*/
m_properties->setDefault("texture_name", "stone.png");
dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
m_properties->writeLines(dstream);
m_properties->setDefault("looks", "dummy_default");
m_properties->setDefault("yaw", "0");
m_properties->setDefault("pos", "(0,0,0)");
m_properties->setDefault("sprite_size", "(1,1)");
m_properties->setDefault("sprite_pos", "(0,0,0)");
m_properties->setDefault("selection_size", "(0.4,0.4)");
m_properties->setDefault("selection_y", "-0.4");
m_properties->setDefault("sprite_type", "humanoid_1");
m_properties->setDefault("simple_anim_frames", "1");
m_properties->setDefault("simple_anim_frametime", "0.5");
m_properties->setDefault("lock_full_brightness", "false");
m_properties->setDefault("player_hit_damage", "0");
m_properties->setDefault("player_hit_distance", "1.5");
m_properties->setDefault("player_hit_interval", "1.5");
setLooks(m_properties->get("looks"));
m_yaw = m_properties->getFloat("yaw");
m_position = m_properties->getV3F("pos");
m_sprite_size = m_properties->getV2F("sprite_size") * BS;
m_sprite_pos = m_properties->getV3F("sprite_pos") * BS;
v2f selection_size = m_properties->getV2F("selection_size") * BS;
float selection_y = m_properties->getFloat("selection_y") * BS;
m_selection_box = core::aabbox3d<f32>(
-selection_size.X, selection_y, -selection_size.X,
selection_size.X, selection_y+selection_size.Y,
selection_size.X);
m_sprite_type = m_properties->get("sprite_type");
m_simple_anim_frames = m_properties->getS32("simple_anim_frames");
m_simple_anim_frametime = m_properties->getFloat("simple_anim_frametime");
m_lock_full_brightness = m_properties->getBool("lock_full_brightness");
m_player_hit_damage = m_properties->getS32("player_hit_damage");
m_player_hit_distance = m_properties->getFloat("player_hit_distance");
m_player_hit_interval = m_properties->getFloat("player_hit_interval");
@ -1225,4 +1210,55 @@ void MobV2CAO::initialize(const std::string &data)
updateNodePos();
}
bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir)
{
video::SColor color(255,255,0,0);
m_node->setColor(color);
m_damage_visual_timer = 0.05;
m_position += dir * BS;
pos_translator.sharpen();
pos_translator.update(m_position);
updateNodePos();
return false;
}
void MobV2CAO::setLooks(const std::string &looks)
{
v2f selection_size = v2f(0.4, 0.4) * BS;
float selection_y = 0 * BS;
if(looks == "dungeon_master"){
m_texture_name = "dungeon_master.png";
m_sprite_type = "humanoid_1";
m_sprite_size = v2f(2, 3) * BS;
m_sprite_y = 0.85 * BS;
selection_size = v2f(0.4, 2.6) * BS;
selection_y = -0.4 * BS;
}
else if(looks == "fireball"){
m_texture_name = "fireball.png";
m_sprite_type = "simple";
m_sprite_size = v2f(1, 1) * BS;
m_simple_anim_frames = 3;
m_simple_anim_frametime = 0.1;
m_lock_full_brightness = true;
}
else{
m_texture_name = "stone.png";
m_sprite_type = "simple";
m_sprite_size = v2f(1, 1) * BS;
m_simple_anim_frames = 3;
m_simple_anim_frametime = 0.333;
selection_size = v2f(0.4, 0.4) * BS;
selection_y = 0 * BS;
}
m_selection_box = core::aabbox3d<f32>(
-selection_size.X, selection_y, -selection_size.X,
selection_size.X, selection_y+selection_size.Y,
selection_size.X);
}