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Improve mobv2
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parent
43a28f04fa
commit
5341bf59c2
11 changed files with 221 additions and 78 deletions
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@ -874,7 +874,10 @@ MobV2CAO::MobV2CAO():
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m_last_light(0),
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m_shooting(0),
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m_shooting_unset_timer(0),
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m_sprite_size(BS,BS),
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m_sprite_y(0),
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m_bright_shooting(false),
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m_lock_full_brightness(false),
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m_player_hit_timer(0)
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{
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ClientActiveObject::registerType(getType(), create);
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@ -897,10 +900,10 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr)
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if(m_node != NULL)
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return;
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std::string texture_name = m_properties->get("texture_name");
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//dstream<<"MobV2CAO::addToScene using texture_name="<<texture_name<<std::endl;
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/*dstream<<"MobV2CAO::addToScene using texture_name="<<
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m_texture_name<<std::endl;*/
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std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
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texture_string += texture_name;
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texture_string += m_texture_name;
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scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
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smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
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@ -986,7 +989,7 @@ void MobV2CAO::updateNodePos()
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if(m_node == NULL)
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return;
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m_node->setPosition(pos_translator.vect_show + m_sprite_pos);
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m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
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}
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void MobV2CAO::step(float dtime, ClientEnvironment *env)
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@ -1137,15 +1140,16 @@ void MobV2CAO::processMessage(const std::string &data)
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{
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//u16 damage = readU16(is);
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u8 li = decode_light(m_last_light);
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/*u8 li = decode_light(m_last_light);
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if(li >= 100)
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li = 30;
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else
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li = 255;
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video::SColor color(255,li,li,li);
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li = 255;*/
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/*video::SColor color(255,255,0,0);
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m_node->setColor(color);
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m_damage_visual_timer = 0.2;
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m_damage_visual_timer = 0.2;*/
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}
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// Trigger shooting
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else if(cmd == 2)
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@ -1183,38 +1187,19 @@ void MobV2CAO::initialize(const std::string &data)
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std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
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m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
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/*dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
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m_properties->writeLines(dstream);*/
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m_properties->setDefault("texture_name", "stone.png");
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dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
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m_properties->writeLines(dstream);
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m_properties->setDefault("looks", "dummy_default");
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m_properties->setDefault("yaw", "0");
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m_properties->setDefault("pos", "(0,0,0)");
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m_properties->setDefault("sprite_size", "(1,1)");
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m_properties->setDefault("sprite_pos", "(0,0,0)");
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m_properties->setDefault("selection_size", "(0.4,0.4)");
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m_properties->setDefault("selection_y", "-0.4");
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m_properties->setDefault("sprite_type", "humanoid_1");
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m_properties->setDefault("simple_anim_frames", "1");
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m_properties->setDefault("simple_anim_frametime", "0.5");
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m_properties->setDefault("lock_full_brightness", "false");
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m_properties->setDefault("player_hit_damage", "0");
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m_properties->setDefault("player_hit_distance", "1.5");
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m_properties->setDefault("player_hit_interval", "1.5");
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setLooks(m_properties->get("looks"));
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m_yaw = m_properties->getFloat("yaw");
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m_position = m_properties->getV3F("pos");
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m_sprite_size = m_properties->getV2F("sprite_size") * BS;
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m_sprite_pos = m_properties->getV3F("sprite_pos") * BS;
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v2f selection_size = m_properties->getV2F("selection_size") * BS;
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float selection_y = m_properties->getFloat("selection_y") * BS;
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m_selection_box = core::aabbox3d<f32>(
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-selection_size.X, selection_y, -selection_size.X,
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selection_size.X, selection_y+selection_size.Y,
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selection_size.X);
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m_sprite_type = m_properties->get("sprite_type");
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m_simple_anim_frames = m_properties->getS32("simple_anim_frames");
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m_simple_anim_frametime = m_properties->getFloat("simple_anim_frametime");
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m_lock_full_brightness = m_properties->getBool("lock_full_brightness");
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m_player_hit_damage = m_properties->getS32("player_hit_damage");
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m_player_hit_distance = m_properties->getFloat("player_hit_distance");
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m_player_hit_interval = m_properties->getFloat("player_hit_interval");
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@ -1225,4 +1210,55 @@ void MobV2CAO::initialize(const std::string &data)
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updateNodePos();
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}
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bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir)
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{
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video::SColor color(255,255,0,0);
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m_node->setColor(color);
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m_damage_visual_timer = 0.05;
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m_position += dir * BS;
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pos_translator.sharpen();
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pos_translator.update(m_position);
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updateNodePos();
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return false;
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}
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void MobV2CAO::setLooks(const std::string &looks)
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{
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v2f selection_size = v2f(0.4, 0.4) * BS;
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float selection_y = 0 * BS;
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if(looks == "dungeon_master"){
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m_texture_name = "dungeon_master.png";
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m_sprite_type = "humanoid_1";
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m_sprite_size = v2f(2, 3) * BS;
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m_sprite_y = 0.85 * BS;
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selection_size = v2f(0.4, 2.6) * BS;
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selection_y = -0.4 * BS;
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}
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else if(looks == "fireball"){
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m_texture_name = "fireball.png";
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m_sprite_type = "simple";
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m_sprite_size = v2f(1, 1) * BS;
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m_simple_anim_frames = 3;
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m_simple_anim_frametime = 0.1;
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m_lock_full_brightness = true;
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}
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else{
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m_texture_name = "stone.png";
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m_sprite_type = "simple";
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m_sprite_size = v2f(1, 1) * BS;
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m_simple_anim_frames = 3;
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m_simple_anim_frametime = 0.333;
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selection_size = v2f(0.4, 0.4) * BS;
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selection_y = 0 * BS;
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}
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m_selection_box = core::aabbox3d<f32>(
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-selection_size.X, selection_y, -selection_size.X,
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selection_size.X, selection_y+selection_size.Y,
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selection_size.X);
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}
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