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Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken. This commit fixes the main issue (creation of a temporary rather than scoped object), and fixes a subsequent deadlock issue caused by nested script API calls by adding support for recursive mutexes.
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parent
d198e420ec
commit
52e5b513ed
5 changed files with 57 additions and 17 deletions
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@ -28,6 +28,7 @@ extern "C" {
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}
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#include "irrlichttypes.h"
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#include "threads.h"
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#include "threading/mutex.h"
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#include "threading/mutex_auto_lock.h"
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#include "common/c_types.h"
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@ -111,7 +112,8 @@ protected:
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std::string m_last_run_mod;
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bool m_secure;
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#ifdef SCRIPTAPI_LOCK_DEBUG
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bool m_locked;
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int m_lock_recursion_count;
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threadid_t m_owning_thread;
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#endif
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private:
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