1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Breath cheat fix: server side

Breath is now handled server side. Changing this behaviour required some modifications to core:

* Ignore TOSERVER_BREATH package, marking it as obsolete
* Clients doesn't send the breath to server anymore
* Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain)
* drop a useless static_cast in emergePlayer
This commit is contained in:
Loic Blot 2017-01-01 16:13:01 +01:00
parent a1346c916e
commit 52ba1f867e
13 changed files with 107 additions and 113 deletions

View file

@ -49,7 +49,7 @@ void TestPlayer::testSave(IGameDef *gamedef)
PlayerSAO sao(NULL, 1, false);
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
sao.setBreath(10);
sao.setBreath(10, false);
sao.setHPRaw(8);
sao.setYaw(0.1f);
sao.setPitch(0.6f);
@ -64,7 +64,7 @@ void TestPlayer::testLoad(IGameDef *gamedef)
PlayerSAO sao(NULL, 1, false);
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
sao.setBreath(10);
sao.setBreath(10, false);
sao.setHPRaw(8);
sao.setYaw(0.1f);
sao.setPitch(0.6f);