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Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer
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13 changed files with 107 additions and 113 deletions
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@ -1136,46 +1136,6 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
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}
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}
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void Server::handleCommand_Breath(NetworkPacket* pkt)
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{
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u16 breath;
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*pkt >> breath;
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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"No player for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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return;
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}
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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"No player object for peer_id=" << pkt->getPeerId()
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<< " disconnecting peer!" << std::endl;
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m_con.DisconnectPeer(pkt->getPeerId());
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return;
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}
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/*
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* If player is dead, we don't need to update the breath
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* He is dead !
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*/
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if (playersao->isDead()) {
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verbosestream << "TOSERVER_BREATH: " << player->getName()
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<< " is dead. Ignoring packet";
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return;
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}
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playersao->setBreath(breath);
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SendPlayerBreath(pkt->getPeerId());
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}
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void Server::handleCommand_Password(NetworkPacket* pkt)
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{
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if (pkt->getSize() != PASSWORD_SIZE * 2)
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