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Breath cheat fix: server side

Breath is now handled server side. Changing this behaviour required some modifications to core:

* Ignore TOSERVER_BREATH package, marking it as obsolete
* Clients doesn't send the breath to server anymore
* Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain)
* drop a useless static_cast in emergePlayer
This commit is contained in:
Loic Blot 2017-01-01 16:13:01 +01:00
parent a1346c916e
commit 52ba1f867e
13 changed files with 107 additions and 113 deletions

View file

@ -138,9 +138,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Add nodedef v3 - connected nodeboxes
PROTOCOL_VERSION 28:
CPT2_MESHOPTIONS
PROTOCOL_VERSION 29:
Server doesn't accept TOSERVER_BREATH anymore
*/
#define LATEST_PROTOCOL_VERSION 28
#define LATEST_PROTOCOL_VERSION 29
// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 13
@ -833,7 +835,7 @@ enum ToServerCommand
<no payload data>
*/
TOSERVER_BREATH = 0x42,
TOSERVER_BREATH = 0x42, // Obsolete
/*
u16 breath
*/