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Breath cheat fix: server side

Breath is now handled server side. Changing this behaviour required some modifications to core:

* Ignore TOSERVER_BREATH package, marking it as obsolete
* Clients doesn't send the breath to server anymore
* Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain)
* drop a useless static_cast in emergePlayer
This commit is contained in:
Loic Blot 2017-01-01 16:13:01 +01:00
parent a1346c916e
commit 52ba1f867e
13 changed files with 107 additions and 113 deletions

View file

@ -193,7 +193,7 @@ const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
null_command_factory, // 0x3f
{ "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40
{ "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41
{ "TOSERVER_BREATH", 0, true }, // 0x42
null_command_factory, // 0x42 old TOSERVER_BREATH. Ignored by servers
{ "TOSERVER_CLIENT_READY", 0, true }, // 0x43
null_command_factory, // 0x44
null_command_factory, // 0x45