mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer
This commit is contained in:
parent
a1346c916e
commit
52ba1f867e
13 changed files with 107 additions and 113 deletions
|
@ -193,7 +193,7 @@ const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
|
|||
null_command_factory, // 0x3f
|
||||
{ "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40
|
||||
{ "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41
|
||||
{ "TOSERVER_BREATH", 0, true }, // 0x42
|
||||
null_command_factory, // 0x42 old TOSERVER_BREATH. Ignored by servers
|
||||
{ "TOSERVER_CLIENT_READY", 0, true }, // 0x43
|
||||
null_command_factory, // 0x44
|
||||
null_command_factory, // 0x45
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue