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Move client code out of ItemDefManager (#15967)
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parent
a6d4cd7c15
commit
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10 changed files with 195 additions and 163 deletions
126
src/itemdef.cpp
126
src/itemdef.cpp
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@ -7,14 +7,6 @@
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#include "nodedef.h"
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#include "tool.h"
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#include "inventory.h"
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#if CHECK_CLIENT_BUILD()
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#include "client/mapblock_mesh.h"
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#include "client/mesh.h"
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#include "client/wieldmesh.h"
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#include "client/client.h"
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#include "client/texturesource.h"
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#endif
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#include "log.h"
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#include "settings.h"
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#include "util/serialize.h"
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@ -360,34 +352,10 @@ void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
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class CItemDefManager: public IWritableItemDefManager
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{
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#if CHECK_CLIENT_BUILD()
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struct ClientCached
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{
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video::ITexture *inventory_texture;
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ItemMesh wield_mesh;
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Palette *palette;
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ClientCached():
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inventory_texture(NULL),
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palette(NULL)
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{}
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~ClientCached() {
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if (wield_mesh.mesh)
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wield_mesh.mesh->drop();
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}
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DISABLE_CLASS_COPY(ClientCached);
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};
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#endif
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public:
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CItemDefManager()
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{
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#if CHECK_CLIENT_BUILD()
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m_main_thread = std::this_thread::get_id();
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#endif
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clear();
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}
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@ -435,94 +403,6 @@ public:
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return m_item_definitions.find(name) != m_item_definitions.cend();
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}
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#if CHECK_CLIENT_BUILD()
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protected:
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ClientCached* createClientCachedDirect(const ItemStack &item, Client *client) const
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{
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// This is not thread-safe
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sanity_check(std::this_thread::get_id() == m_main_thread);
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const ItemDefinition &def = item.getDefinition(this);
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std::string inventory_image = item.getInventoryImage(this);
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std::string inventory_overlay = item.getInventoryOverlay(this);
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std::string cache_key = def.name;
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if (!inventory_image.empty())
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cache_key += "/" + inventory_image;
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if (!inventory_overlay.empty())
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cache_key += ":" + inventory_overlay;
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// Skip if already in cache
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auto it = m_clientcached.find(cache_key);
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if (it != m_clientcached.end())
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return it->second.get();
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infostream << "Lazily creating item texture and mesh for \""
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<< cache_key << "\"" << std::endl;
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ITextureSource *tsrc = client->getTextureSource();
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// Create new ClientCached
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auto cc = std::make_unique<ClientCached>();
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cc->inventory_texture = NULL;
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if (!inventory_image.empty())
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cc->inventory_texture = tsrc->getTexture(inventory_image);
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getItemMesh(client, item, &(cc->wield_mesh));
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cc->palette = tsrc->getPalette(def.palette_image);
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// Put in cache
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ClientCached *ptr = cc.get();
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m_clientcached[cache_key] = std::move(cc);
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return ptr;
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}
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public:
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// Get item inventory texture
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virtual video::ITexture* getInventoryTexture(const ItemStack &item,
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Client *client) const
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{
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ClientCached *cc = createClientCachedDirect(item, client);
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if (!cc)
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return nullptr;
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return cc->inventory_texture;
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}
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// Get item wield mesh
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virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const
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{
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ClientCached *cc = createClientCachedDirect(item, client);
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if (!cc)
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return nullptr;
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return &(cc->wield_mesh);
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}
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// Get item palette
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virtual Palette* getPalette(const ItemStack &item, Client *client) const
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{
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ClientCached *cc = createClientCachedDirect(item, client);
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if (!cc)
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return nullptr;
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return cc->palette;
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}
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virtual video::SColor getItemstackColor(const ItemStack &stack,
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Client *client) const
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{
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// Look for direct color definition
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const std::string &colorstring = stack.metadata.getString("color", 0);
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video::SColor directcolor;
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if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
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return directcolor;
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// See if there is a palette
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Palette *palette = getPalette(stack, client);
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const std::string &index = stack.metadata.getString("palette_index", 0);
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if (palette && !index.empty())
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return (*palette)[mystoi(index, 0, 255)];
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// Fallback color
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return get(stack.name).color;
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}
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#endif
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void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
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{
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infostream << "ItemDefManager::applyTextureOverrides(): Applying "
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@ -666,12 +546,6 @@ private:
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std::map<std::string, ItemDefinition*> m_item_definitions;
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// Aliases
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StringMap m_aliases;
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#if CHECK_CLIENT_BUILD()
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// The id of the thread that is allowed to use irrlicht directly
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std::thread::id m_main_thread;
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// Cached textures and meshes
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mutable std::unordered_map<std::string, std::unique_ptr<ClientCached>> m_clientcached;
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#endif
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};
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IWritableItemDefManager* createItemDefManager()
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