1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-05 19:31:04 +00:00

Move client code out of ItemDefManager (#15967)

This commit is contained in:
cx384 2025-04-04 18:58:14 +02:00 committed by GitHub
parent a6d4cd7c15
commit 52b974184d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
10 changed files with 195 additions and 163 deletions

View file

@ -23,6 +23,7 @@
#include <SMesh.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
#include "item_visuals_manager.h"
#define WIELD_SCALE_FACTOR 30.0f
#define WIELD_SCALE_FACTOR_EXTRUDED 40.0f
@ -348,6 +349,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
{
ITextureSource *tsrc = client->getTextureSource();
IItemDefManager *idef = client->getItemDefManager();
ItemVisualsManager *item_visuals = client->getItemVisualsManager();
IShaderSource *shdrsrc = client->getShaderSource();
const NodeDefManager *ndef = client->getNodeDefManager();
const ItemDefinition &def = item.getDefinition(idef);
@ -361,7 +363,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
// Color-related
m_buffer_info.clear();
m_base_color = idef->getItemstackColor(item, client);
m_base_color = item_visuals->getItemstackColor(item, client);
const std::string wield_image = item.getWieldImage(idef);
const std::string wield_overlay = item.getWieldOverlay(idef);