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Move client code out of ItemDefManager (#15967)
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10 changed files with 195 additions and 163 deletions
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@ -23,6 +23,7 @@
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#include <SMesh.h>
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#include <IMeshBuffer.h>
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#include <SMeshBuffer.h>
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#include "item_visuals_manager.h"
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#define WIELD_SCALE_FACTOR 30.0f
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#define WIELD_SCALE_FACTOR_EXTRUDED 40.0f
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@ -348,6 +349,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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{
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ITextureSource *tsrc = client->getTextureSource();
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IItemDefManager *idef = client->getItemDefManager();
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ItemVisualsManager *item_visuals = client->getItemVisualsManager();
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IShaderSource *shdrsrc = client->getShaderSource();
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const NodeDefManager *ndef = client->getNodeDefManager();
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const ItemDefinition &def = item.getDefinition(idef);
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@ -361,7 +363,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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// Color-related
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m_buffer_info.clear();
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m_base_color = idef->getItemstackColor(item, client);
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m_base_color = item_visuals->getItemstackColor(item, client);
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const std::string wield_image = item.getWieldImage(idef);
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const std::string wield_overlay = item.getWieldOverlay(idef);
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