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Move client code out of ItemDefManager (#15967)
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10 changed files with 195 additions and 163 deletions
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@ -60,6 +60,7 @@
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#include "clientdynamicinfo.h"
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#include <IAnimatedMeshSceneNode.h>
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#include "util/tracy_wrapper.h"
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#include "item_visuals_manager.h"
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#if USE_SOUND
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#include "client/sound/sound_openal.h"
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@ -692,6 +693,7 @@ private:
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// When created, these will be filled with data received from the server
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IWritableItemDefManager *itemdef_manager = nullptr;
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NodeDefManager *nodedef_manager = nullptr;
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std::unique_ptr<ItemVisualsManager> m_item_visuals_manager;
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std::unique_ptr<ISoundManager> sound_manager;
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SoundMaker *soundmaker = nullptr;
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@ -1125,6 +1127,8 @@ bool Game::init(
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itemdef_manager = createItemDefManager();
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nodedef_manager = createNodeDefManager();
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m_item_visuals_manager = std::make_unique<ItemVisualsManager>();
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eventmgr = new EventManager();
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quicktune = new QuicktuneShortcutter();
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@ -1443,6 +1447,7 @@ bool Game::connectToServer(const GameStartData &start_data,
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*draw_control, texture_src, shader_src,
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itemdef_manager, nodedef_manager, sound_manager.get(), eventmgr,
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m_rendering_engine,
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m_item_visuals_manager.get(),
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start_data.allow_login_or_register);
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} catch (const BaseException &e) {
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*error_message = fmtgettext("Error creating client: %s", e.what());
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