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Optimize entity-entity collision (#6587)

* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
This commit is contained in:
Vitaliy 2018-04-03 09:23:46 +03:00 committed by Loïc Blot
parent 2481ea27ce
commit 528908a4c3
13 changed files with 613 additions and 80 deletions

View file

@ -18,13 +18,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#pragma once
#include "irrlichttypes.h"
#include <vector3d.h>
#include <functional>
typedef core::vector3df v3f;
typedef core::vector3d<double> v3d;
typedef core::vector3d<s16> v3s16;
typedef core::vector3d<u16> v3u16;
typedef core::vector3d<s32> v3s32;
namespace std
{
template <> struct hash<v3s16>
{
typedef v3s16 argument_type;
typedef std::size_t result_type;
result_type operator()(const argument_type &s) const noexcept
{
// clang-format off
return static_cast<size_t>((static_cast<u64>(s.X) << 20) ^
(static_cast<u64>(s.Y) << 10) ^
(static_cast<u64>(s.Z)));
// clang-format on
}
};
}