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Optimize entity-entity collision (#6587)

* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
This commit is contained in:
Vitaliy 2018-04-03 09:23:46 +03:00 committed by Loïc Blot
parent 2481ea27ce
commit 528908a4c3
13 changed files with 613 additions and 80 deletions

View file

@ -224,6 +224,7 @@ ObjectProperties* UnitSAO::accessObjectProperties()
void UnitSAO::notifyObjectPropertiesModified()
{
m_env->updateActiveObject(this);
m_properties_sent = false;
}
@ -607,6 +608,7 @@ void LuaEntitySAO::setPos(const v3f &pos)
if(isAttached())
return;
m_base_position = pos;
m_env->updateActiveObject(this);
sendPosition(false, true);
}
@ -615,6 +617,7 @@ void LuaEntitySAO::moveTo(v3f pos, bool continuous)
if(isAttached())
return;
m_base_position = pos;
m_env->updateActiveObject(this);
if(!continuous)
sendPosition(true, true);
}
@ -1102,6 +1105,7 @@ void PlayerSAO::setBasePosition(const v3f &position)
// This needs to be ran for attachments too
ServerActiveObject::setBasePosition(position);
m_env->updateActiveObject(this);
m_position_not_sent = true;
}