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Set VBO hints in more places

This commit is contained in:
sfan5 2024-02-19 15:10:18 +01:00
parent fbec378869
commit 5280863300
5 changed files with 19 additions and 1 deletions

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@ -818,6 +818,18 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
<<"\" not supported"<<std::endl;
}
/* Set VBO hint */
// - if shaders are disabled we modify the mesh often
// - sprites are also modified often
// - the wieldmesh sets its own hint
// - bone transformations do not need to modify the vertex data
if (m_enable_shaders && (m_meshnode || m_animated_meshnode)) {
if (m_meshnode)
m_meshnode->getMesh()->setHardwareMappingHint(scene::EHM_STATIC);
if (m_animated_meshnode)
m_animated_meshnode->getMesh()->setHardwareMappingHint(scene::EHM_STATIC);
}
/* don't update while punch texture modifier is active */
if (m_reset_textures_timer < 0)
updateTextures(m_current_texture_modifier);