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Scripting WIP
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dcedfdacd1
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8 changed files with 203 additions and 100 deletions
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@ -1276,8 +1276,10 @@ LuaEntityCAO proto_LuaEntityCAO;
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LuaEntityCAO::LuaEntityCAO():
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ClientActiveObject(0),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_node(NULL),
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m_meshnode(NULL),
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m_spritenode(NULL),
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m_position(v3f(0,10*BS,0)),
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m_yaw(0),
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m_prop(new LuaEntityProperties)
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{
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ClientActiveObject::registerType(getType(), create);
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@ -1295,65 +1297,39 @@ ClientActiveObject* LuaEntityCAO::create()
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void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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if(m_meshnode != NULL || m_spritenode != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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scene::SMesh *mesh = new scene::SMesh();
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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/*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
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video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
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video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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//buf->getMaterial().setTexture(0, NULL);
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// Initialize with the stick texture
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buf->getMaterial().setTexture
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(0, driver->getTexture(getTexturePath("mese.png").c_str()));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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// Set it to use the materials of the meshbuffers directly.
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// This is needed for changing the texture in the future
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m_node->setReadOnlyMaterials(true);
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updateNodePos();
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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if(m_prop->visual == "single_sprite"){
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} else if(m_prop->visual == "cube"){
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} else {
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}
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}
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void LuaEntityCAO::removeFromScene()
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{
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if(m_node == NULL)
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return;
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m_node->remove();
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m_node = NULL;
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if(m_meshnode){
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m_meshnode->remove();
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m_meshnode = NULL;
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}
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if(m_spritenode){
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m_spritenode->remove();
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m_spritenode = NULL;
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}
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}
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void LuaEntityCAO::updateLight(u8 light_at_pos)
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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setMeshVerticesColor(m_node->getMesh(), color);
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if(m_meshnode){
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setMeshVerticesColor(m_meshnode->getMesh(), color);
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}
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if(m_spritenode){
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m_spritenode->setColor(color);
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}
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}
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v3s16 LuaEntityCAO::getLightPosition()
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@ -1363,25 +1339,17 @@ v3s16 LuaEntityCAO::getLightPosition()
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void LuaEntityCAO::updateNodePos()
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{
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if(m_node == NULL)
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return;
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m_node->setPosition(m_position);
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if(m_meshnode){
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m_meshnode->setPosition(pos_translator.vect_show);
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}
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if(m_spritenode){
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m_spritenode->setPosition(pos_translator.vect_show);
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}
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}
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void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
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{
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if(m_node)
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{
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/*v3f rot = m_node->getRotation();
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rot.Y += dtime * 120;
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m_node->setRotation(rot);*/
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LocalPlayer *player = env->getLocalPlayer();
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assert(player);
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v3f rot = m_node->getRotation();
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rot.Y = 180.0 - (player->getYaw());
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m_node->setRotation(rot);
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}
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pos_translator.translate(dtime);
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}
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void LuaEntityCAO::processMessage(const std::string &data)
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@ -1392,8 +1360,17 @@ void LuaEntityCAO::processMessage(const std::string &data)
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u8 cmd = readU8(is);
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if(cmd == 0)
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{
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// do_interpolate
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bool do_interpolate = readU8(is);
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// pos
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m_position = readV3F1000(is);
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// yaw
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m_yaw = readF1000(is);
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if(do_interpolate)
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pos_translator.update(m_position);
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else
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pos_translator.init(m_position);
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updateNodePos();
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}
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}
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@ -1410,11 +1387,15 @@ void LuaEntityCAO::initialize(const std::string &data)
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return;
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// pos
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m_position = readV3F1000(is);
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// yaw
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m_yaw = readF1000(is);
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// properties
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std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
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m_prop->deSerialize(prop_is);
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infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
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pos_translator.init(m_position);
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updateNodePos();
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}
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