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Dehardcode the death formspec (#15155)

Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
This commit is contained in:
grorp 2024-09-24 22:37:44 +02:00 committed by GitHub
parent 3c48671076
commit 526a2f7b8c
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GPG key ID: B5690EEEBB952194
79 changed files with 242 additions and 172 deletions

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@ -35,7 +35,7 @@ enum ClientEventType : u8
CE_NONE,
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
CE_DEATHSCREEN_LEGACY,
CE_SHOW_FORMSPEC,
CE_SHOW_LOCAL_FORMSPEC,
CE_SPAWN_PARTICLE,
@ -96,13 +96,6 @@ struct ClientEvent
f32 yaw;
} player_force_move;
struct
{
bool set_camera_point_target;
f32 camera_point_target_x;
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
struct
{
std::string *formspec;
std::string *formname;