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Dehardcode the death formspec (#15155)
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
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parent
3c48671076
commit
526a2f7b8c
79 changed files with 242 additions and 172 deletions
31
builtin/game/death_screen.lua
Normal file
31
builtin/game/death_screen.lua
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@ -0,0 +1,31 @@
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local F = core.formspec_escape
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local S = core.get_translator("__builtin")
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function core.show_death_screen(player, _reason)
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local fs = {
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"formspec_version[1]",
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"size[11,5.5,true]",
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"bgcolor[#320000b4;true]",
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"label[4.85,1.35;", F(S("You died")), "]",
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"button_exit[4,3;3,0.5;btn_respawn;", F(S("Respawn")), "]",
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}
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core.show_formspec(player:get_player_name(), "__builtin:death", table.concat(fs, ""))
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end
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core.register_on_dieplayer(function(player, reason)
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core.show_death_screen(player, reason)
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end)
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core.register_on_joinplayer(function(player)
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if player:get_hp() == 0 then
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core.show_death_screen(player, nil)
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end
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end)
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core.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "__builtin:death" and fields.quit and player:get_hp() == 0 then
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player:respawn()
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core.log("action", player:get_player_name() .. " respawns at " ..
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player:get_pos():to_string())
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end
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end)
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@ -38,6 +38,7 @@ dofile(gamepath .. "forceloading.lua")
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dofile(gamepath .. "hud.lua")
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dofile(gamepath .. "knockback.lua")
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dofile(gamepath .. "async.lua")
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dofile(gamepath .. "death_screen.lua")
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core.after(0, builtin_shared.cache_content_ids)
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