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Implement tool use sounds
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parent
bbdb1929c6
commit
525fc3833c
6 changed files with 66 additions and 2 deletions
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@ -112,6 +112,19 @@ void read_item_definition(lua_State* L, int index,
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}
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lua_pop(L, 1);
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// No, this is not a mistake. Item sounds are in "sound", node sounds in "sounds".
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lua_getfield(L, index, "sound");
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if (!lua_isnil(L, -1)) {
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "punch_use");
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read_soundspec(L, -1, def.sound_use);
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lua_pop(L, 1);
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lua_getfield(L, -1, "punch_use_air");
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read_soundspec(L, -1, def.sound_use_air);
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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def.range = getfloatfield_default(L, index, "range", def.range);
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// Client shall immediately place this node when player places the item.
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