mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Implement tool use sounds
This commit is contained in:
parent
bbdb1929c6
commit
525fc3833c
6 changed files with 66 additions and 2 deletions
|
@ -264,6 +264,8 @@ public:
|
|||
|
||||
SimpleSoundSpec m_player_step_sound;
|
||||
SimpleSoundSpec m_player_leftpunch_sound;
|
||||
// Second sound made on left punch, currently used for item 'use' sound
|
||||
SimpleSoundSpec m_player_leftpunch_sound2;
|
||||
SimpleSoundSpec m_player_rightpunch_sound;
|
||||
|
||||
SoundMaker(ISoundManager *sound, const NodeDefManager *ndef):
|
||||
|
@ -314,6 +316,7 @@ public:
|
|||
{
|
||||
SoundMaker *sm = (SoundMaker *)data;
|
||||
sm->m_sound->playSound(sm->m_player_leftpunch_sound);
|
||||
sm->m_sound->playSound(sm->m_player_leftpunch_sound2);
|
||||
}
|
||||
|
||||
static void cameraPunchRight(MtEvent *e, void *data)
|
||||
|
@ -3236,7 +3239,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
|
|||
|
||||
runData.punching = false;
|
||||
|
||||
soundmaker->m_player_leftpunch_sound.name.clear();
|
||||
soundmaker->m_player_leftpunch_sound = SimpleSoundSpec();
|
||||
soundmaker->m_player_leftpunch_sound2 = pointed.type != POINTEDTHING_NOTHING ?
|
||||
selected_def.sound_use : selected_def.sound_use_air;
|
||||
|
||||
// Prepare for repeating, unless we're not supposed to
|
||||
if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue