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Move TileAnimation code to seperate file

This commit is contained in:
sfan5 2016-12-23 13:48:32 +01:00
parent e2e8da5ee4
commit 523f0e8c5b
10 changed files with 168 additions and 48 deletions

49
src/tileanimation.h Normal file
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/*
Minetest
Copyright (C) 2016 sfan5 <sfan5@live.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef TILEANIMATION_HEADER
#define TILEANIMATION_HEADER
#include "irrlichttypes_bloated.h"
#include <iostream>
enum TileAnimationType {
TAT_NONE = 0,
TAT_VERTICAL_FRAMES = 1,
};
struct TileAnimationParams {
enum TileAnimationType type;
union {
// struct {
// } none;
struct {
int aspect_w; // width for aspect ratio
int aspect_h; // height for aspect ratio
float length; // seconds
} vertical_frames;
};
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is, u16 protocol_version);
void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms) const;
void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
};
#endif