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Move TileAnimation code to seperate file
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10 changed files with 168 additions and 48 deletions
49
src/tileanimation.h
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49
src/tileanimation.h
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/*
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Minetest
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Copyright (C) 2016 sfan5 <sfan5@live.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef TILEANIMATION_HEADER
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#define TILEANIMATION_HEADER
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#include "irrlichttypes_bloated.h"
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#include <iostream>
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enum TileAnimationType {
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TAT_NONE = 0,
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TAT_VERTICAL_FRAMES = 1,
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};
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struct TileAnimationParams {
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enum TileAnimationType type;
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union {
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// struct {
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// } none;
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struct {
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int aspect_w; // width for aspect ratio
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int aspect_h; // height for aspect ratio
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float length; // seconds
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} vertical_frames;
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};
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is, u16 protocol_version);
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void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms) const;
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void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
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};
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#endif
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