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Move TileAnimation code to seperate file

This commit is contained in:
sfan5 2016-12-23 13:48:32 +01:00
parent e2e8da5ee4
commit 523f0e8c5b
10 changed files with 168 additions and 48 deletions

View file

@ -338,11 +338,11 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
tiledef.animation.type = (TileAnimationType)
getenumfield(L, -1, "type", es_TileAnimationType,
TAT_NONE);
tiledef.animation.aspect_w =
tiledef.animation.vertical_frames.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
tiledef.animation.vertical_frames.aspect_h =
getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.length =
tiledef.animation.vertical_frames.length =
getfloatfield_default(L, -1, "length", 1.0);
}
lua_pop(L, 1);