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Move TileAnimation code to seperate file
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10 changed files with 168 additions and 48 deletions
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "itemgroup.h"
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#include "sound.h" // SimpleSoundSpec
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#include "constants.h" // BS
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#include "tileanimation.h"
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class INodeDefManager;
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class IItemDefManager;
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@ -161,22 +162,14 @@ enum NodeDrawType
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/*
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Stand-alone definition of a TileSpec (basically a server-side TileSpec)
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*/
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enum TileAnimationType{
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TAT_NONE=0,
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TAT_VERTICAL_FRAMES=1,
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};
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struct TileDef
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{
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std::string name;
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bool backface_culling; // Takes effect only in special cases
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bool tileable_horizontal;
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bool tileable_vertical;
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struct{
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enum TileAnimationType type;
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int aspect_w; // width for aspect ratio
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int aspect_h; // height for aspect ratio
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float length; // seconds
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} animation;
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struct TileAnimationParams animation;
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TileDef()
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{
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@ -185,9 +178,6 @@ struct TileDef
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tileable_horizontal = true;
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tileable_vertical = true;
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animation.type = TAT_NONE;
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animation.aspect_w = 1;
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animation.aspect_h = 1;
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animation.length = 1.0;
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}
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void serialize(std::ostream &os, u16 protocol_version) const;
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