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Move TileAnimation code to seperate file

This commit is contained in:
sfan5 2016-12-23 13:48:32 +01:00
parent e2e8da5ee4
commit 523f0e8c5b
10 changed files with 168 additions and 48 deletions

View file

@ -1131,8 +1131,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
&p.tile.texture_id);
}
// - Texture animation
if(p.tile.material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
{
if (p.tile.material_flags & MATERIAL_FLAG_ANIMATION) {
// Add to MapBlockMesh in order to animate these tiles
m_animation_tiles[i] = p.tile;
m_animation_frames[i] = 0;