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Move TileAnimation code to seperate file
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10 changed files with 168 additions and 48 deletions
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@ -161,9 +161,7 @@ enum MaterialType{
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// Should the crack be drawn on transparent pixels (unset) or not (set)?
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// Ignored if MATERIAL_FLAG_CRACK is not set.
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#define MATERIAL_FLAG_CRACK_OVERLAY 0x04
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// Animation made up by splitting the texture to vertical frames, as
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// defined by extra parameters
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#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
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#define MATERIAL_FLAG_ANIMATION 0x08
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#define MATERIAL_FLAG_HIGHLIGHTED 0x10
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#define MATERIAL_FLAG_TILEABLE_HORIZONTAL 0x20
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#define MATERIAL_FLAG_TILEABLE_VERTICAL 0x40
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