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Add binary glTF (.glb) support
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8 changed files with 184 additions and 42 deletions
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@ -274,7 +274,7 @@ Accepted formats are:
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images: .png, .jpg, .tga, (deprecated:) .bmp
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sounds: .ogg vorbis
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models: .x, .b3d, .obj, .gltf (Minetest 5.10 or newer)
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models: .x, .b3d, .obj, (since version 5.10:) .gltf, .glb
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Other formats won't be sent to the client (e.g. you can store .blend files
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in a folder for convenience, without the risk that such files are transferred)
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@ -302,6 +302,9 @@ The glTF model file format for now only serves as a
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more modern alternative to the other static model file formats;
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it unlocks no special rendering features.
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Binary glTF (`.glb`) files are supported and recommended over `.gltf` files
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due to their space savings.
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This means that many glTF features are not supported *yet*, including:
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* Animation
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