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Add binary glTF (.glb) support

This commit is contained in:
Lars Mueller 2024-09-05 17:16:55 +02:00 committed by Lars Müller
parent 7e4919c6ed
commit 521e678d39
8 changed files with 184 additions and 42 deletions

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@ -274,7 +274,7 @@ Accepted formats are:
images: .png, .jpg, .tga, (deprecated:) .bmp
sounds: .ogg vorbis
models: .x, .b3d, .obj, .gltf (Minetest 5.10 or newer)
models: .x, .b3d, .obj, (since version 5.10:) .gltf, .glb
Other formats won't be sent to the client (e.g. you can store .blend files
in a folder for convenience, without the risk that such files are transferred)
@ -302,6 +302,9 @@ The glTF model file format for now only serves as a
more modern alternative to the other static model file formats;
it unlocks no special rendering features.
Binary glTF (`.glb`) files are supported and recommended over `.gltf` files
due to their space savings.
This means that many glTF features are not supported *yet*, including:
* Animation