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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system

This commit is contained in:
Perttu Ahola 2012-03-31 16:23:26 +03:00
parent 96ee73f790
commit 52122c342d
18 changed files with 928 additions and 740 deletions

View file

@ -502,6 +502,7 @@ public:
// Envlock + conlock
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
bool checkPriv(const std::string &name, const std::string &priv);
void reportPrivsModified(const std::string &name=""); // ""=all
// Saves g_settings to configpath given at initialization
void saveConfig();
@ -592,11 +593,12 @@ private:
*/
// Envlock and conlock should be locked when calling these
void SendMovePlayer(u16 peer_id);
void SendInventory(u16 peer_id);
void SendChatMessage(u16 peer_id, const std::wstring &message);
void BroadcastChatMessage(const std::wstring &message);
void SendPlayerHP(u16 peer_id);
void SendMovePlayer(u16 peer_id);
void SendPlayerPrivileges(u16 peer_id);
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than