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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
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parent
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commit
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18 changed files with 928 additions and 740 deletions
80
src/player.h
80
src/player.h
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@ -20,14 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef PLAYER_HEADER
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#define PLAYER_HEADER
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#include "common_irrlicht.h"
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#include "irrlichttypes.h"
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#include "inventory.h"
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#define PLAYERNAME_SIZE 20
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#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_"
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class Map;
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class IGameDef;
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struct CollisionInfo;
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@ -167,83 +166,6 @@ protected:
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v3f m_position;
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};
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#ifndef SERVER
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struct PlayerControl
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{
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PlayerControl()
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{
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up = false;
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down = false;
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left = false;
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right = false;
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jump = false;
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aux1 = false;
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sneak = false;
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pitch = 0;
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yaw = 0;
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}
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PlayerControl(
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bool a_up,
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bool a_down,
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bool a_left,
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bool a_right,
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bool a_jump,
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bool a_aux1,
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bool a_sneak,
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float a_pitch,
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float a_yaw
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)
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{
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up = a_up;
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down = a_down;
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left = a_left;
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right = a_right;
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jump = a_jump;
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aux1 = a_aux1;
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sneak = a_sneak;
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pitch = a_pitch;
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yaw = a_yaw;
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}
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bool up;
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bool down;
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bool left;
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bool right;
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bool jump;
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bool aux1;
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bool sneak;
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float pitch;
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float yaw;
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};
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class LocalPlayer : public Player
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{
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public:
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LocalPlayer(IGameDef *gamedef);
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virtual ~LocalPlayer();
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bool isLocal() const
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{
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return true;
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}
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void move(f32 dtime, Map &map, f32 pos_max_d,
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core::list<CollisionInfo> *collision_info);
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void move(f32 dtime, Map &map, f32 pos_max_d);
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void applyControl(float dtime);
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v3s16 getStandingNodePos();
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PlayerControl control;
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private:
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// This is used for determining the sneaking range
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v3s16 m_sneak_node;
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// Whether the player is allowed to sneak
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bool m_sneak_node_exists;
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};
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#endif // !SERVER
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/*
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Player on the server
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*/
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